Tech

Halo Infinite: “We’re going back to the original graphic style”

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An employee of Microsoft’s 343 Industries developer studio a longer blog post to the community. It’s mostly about criticism of Halo Infinite’s graphics after a campaign presentation on July 23, 2020.

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The community had mocked, among other things, simple-looking opponents as well as boring surrounding geometry, pop-ups, poor lighting and trees that were standing rather than swaying in the virtual wind. “We agree in many ways”, writes 343 Industries. “We still have to take care of some of these areas and improve the display for the finished game.”

Sometimes the optics are intentional. After the sometimes quite colorful last series parts, they decided to go back “the original graphic style” the first three halo. “This leads to stronger colors, cleaner models and objects with less noise, although this means no less detail.”

The team is now working on picking up criticism from the community and improving the graphics. This should be stressful: As far as is known, Halo Infinite is intended as one of the starting titles for the Xbox Series X.

There is still no release date for the console and therefore not for the action game. In general, however, the publication is expected in November 2020. This leaves the studio only around three to four months, which is extremely little time for visible improvements in the graphics.

Incidentally, the code presented at the presentation was a few weeks old. That sounds credible – unlike the speculation given immediately after the screening by forums and social networks that the version came from E3 2019.

Halo Infinite uses a new version of the slipspace engine. The action game should also run on the Xbox Series X in 4K resolutions with a frame rate of 60 fps. According to the developers, there is so much computing effort for each pixel that about ten times as much power is required as in the immediate predecessor.

In addition to the graphics, 343 Industries also addresses some other elements of the game on the blog. Most importantly: In the campaign, two players should be able to compete in split-screen mode and up to four players in online co-op mode. In addition, it is now officially confirmed that the PC version will not only appear on the Microsoft Store, but also on Steam.

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