How will Subscription Systems Change Games?


Since the early 2010s, subscribers have been the major source of money for technology giants other than advertising. We probably saw it together, tried it, got used to it. Subscription systems such as Spotify and Netflix, which we purchase for a certain fee per month, are now finding a place in the world of acting. How will the subscription system impact the game world? We look at this discussion from a different perspective.

Games are one of our ideal entertainment tools to spend time with. There are hundreds of productions that are easily accessible, make little effort and offer you the opportunity to enter different worlds. In fact, if you look at subscription systems, the game world is not very new. Microsoft and Sony have already tried it on their consoles. Moreover, in some countries they have been selling subscriptions for more than 10 years… Xbo Live and Play Station Plus are the first examples.

Now, after many companies of various sizes, we see that giants like Google have entered this business. Ubisoft, one of the biggest partners of Stadia, announced the UPlay Plus platform, which will be a rival to Stadia. Of course, it is based on the subscription system.

Some games that we once accessed free of charge will soon be paid:

When a good game is released, dozens of active players become pirated players. Producers and publishers know this very well. If anyone had played the original productions like Call of Duty, FIFA – PES, Witcher, believe that game makers would be the world 's most winning, most valuable companies. Ubisoft could directly challenge Apple kafa

Most people are still ready to give 20 TL per month for an unlimited period of 60-70 games that they can play continuously instead of giving 400 TL for a single game. When it comes to business income and expense, we need to look at the best in the world. Deloitte expert Kevin Westcot, an accounting firm operating in 140 countries, says companies are in a hurry.

The common problem of the game producers is the same:

Of course, the individual himself limits how long he will play, and his family must do so if he is not old enough to do so. However, for a monthly fee of 15 – 20 TL, there will be game libraries that can be accessed without downloading or uploading. Since the games in these libraries are more accessible than before, the number of players will increase. Demand will increase. The moment the resistance breaks, we can see that almost everyone is a player.

Think of Spotify with a simple example. When he first came out, most people said he would not pay monthly fees to listen to music. Yes, there are still those who think so; but they became minorities. Spotify has won for offering music more accessible, legal and a wide variety. The number of players is likely to increase with a similar effect. Ancaaaak songs you listen to end, some games never end. The biggest difference in the game world stems from here.

Game companies need resources where they can constantly make money. Those sources are about to replace the classic games and understanding of the game:


1 Hour Game Play at Google Stadia will be 15.75GB

Think of an ordinary game; story, you enter and play. It Ends. You'll leave. Maybe you're forgetting that game. The company receives only one-time wages from that job. Revenues are not regular. The company is doing the latter because the last game is so popular. This time, the game, the first is not liked, the company is sinking. Such stories are very common in the gaming industry.

But if the game in question offers the possibility to play online alongside the story, it will last longer. This game is an incredible source of income even if it is just an online game. If you offer those games seamlessly with the cloud system, the demand is increasing. As demand increases, the number of players and revenues are also drawn up. So the focus is shifting from providing a good story to making online games continuous.

Online games are not bad. Ultimately you can fight with your friends or other real opponents. But this is about to change the structure and possibilities of the games forever. Financial statements of giant companies like Deloitte, and top employees of giants like Ubisoft and EA have already signaled this change.