Mount & Blade II: Bannerlord REVIEW

Mount & Blade II: Bannerlord ile ilgili görsel sonucu
I can say that this sedentary weapon physics, the new gameplay mechanics, which comes with new attack and defense animations, transforms the Bannerlord into a more realistic war game. So I can say that the multiplayer mode of Mount & Blade has shifted from the “arcade” structure to a little more “simulation” gameplay. Of course, I can say that the collision mode’s team game oriented structure is also effective. Crash mode is more fun when you move together as a team, create a balanced unity order within the team and move together to the flag points, as well as the path to victory.
With Mount & Blade II: Bannerlord, the multiplayer mode is more modern. The entry menu has become more modern. If you have other friends playing Bannerlord, you can practically invite friends to play through Steam. Thanks to the new matching system, you can enter the matches quickly according to the game types you choose. Even though I haven’t figured out what it works for now, there’s a rank system in the game. At the end of each match you earn an experience point and your character level increases. You earn a point based on your positive moves in the match and there are now assists in the multiplayer modes of the gospel. Yes, now you have 90 percent of the lives of an enemy who killed someone with stones when you come to assists. Hooray!
Mount & Blade II: Bannerlord ile ilgili görsel sonucu
Mount & Blade II: Bannerlord’s closed beta doesn çarpt catch my eye. Unfortunately, there is a great imbalance between countries in the competitive mode of collision. In particular, the imperial troops can gain superiority over Khuzait and Battania troops. Since the only map in Beta gives cavalry superiority, five out of six players are cavalry, which can turn the game into a battle of cavalry. Crash mode is a game mode where cavalry and archers make a lot of difference. This made some other troops almost meaningless. In other words, an inter-country and inter-union balancing, weapon damage, maybe a new adjustment should be made. Or, as in many competitive games, the ability to ban some of the opponent’s troops can be tested. Apart from these problems, I can say that the competitive structure of Collision mode and the new, more sedate and realistic gameplay mechanics of Bannerlord satisfy me.
Harvest time is now very close. We now have a release date. Bannerlord innovative and exclusive sandbox story mode, as well as multiplayer modes will be a game that will come to the fore. Although the development process is a little longer, Bannerlord eSports new game modes that blink to catch up with modern times seems to be able to catch up.